chromecast: fix load in when the state is 'Stopped'
[vlc.git] / share / visualization / Eo.S._Phat Whale_soul-monitor danger - music.milk
blob1ca20044cdfa2cc877a8174f1f53e62c6b5b95e9
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2 fRating=3.000000\r
3 fGammaAdj=1.700001\r
4 fDecay=0.960000\r
5 fVideoEchoZoom=0.996629\r
6 fVideoEchoAlpha=0.000000\r
7 nVideoEchoOrientation=1\r
8 nWaveMode=2\r
9 bAdditiveWaves=0\r
10 bWaveDots=1\r
11 bWaveThick=0\r
12 bModWaveAlphaByVolume=0\r
13 bMaximizeWaveColor=0\r
14 bTexWrap=1\r
15 bDarkenCenter=0\r
16 bRedBlueStereo=0\r
17 bBrighten=1\r
18 bDarken=0\r
19 bSolarize=0\r
20 bInvert=1\r
21 fWaveAlpha=0.001000\r
22 fWaveScale=0.011726\r
23 fWaveSmoothing=0.900000\r
24 fWaveParam=0.000000\r
25 fModWaveAlphaStart=0.750000\r
26 fModWaveAlphaEnd=0.950000\r
27 fWarpAnimSpeed=0.010000\r
28 fWarpScale=0.120321\r
29 fZoomExponent=1.000000\r
30 fShader=0.000000\r
31 zoom=1.000000\r
32 rot=0.000000\r
33 cx=0.500000\r
34 cy=0.500000\r
35 dx=0.000000\r
36 dy=0.000000\r
37 warp=0.080814\r
38 sx=1.020100\r
39 sy=1.020100\r
40 wave_r=0.500000\r
41 wave_g=0.400000\r
42 wave_b=0.300000\r
43 wave_x=0.500000\r
44 wave_y=0.500000\r
45 ob_size=0.000000\r
46 ob_r=0.110000\r
47 ob_g=0.000000\r
48 ob_b=0.100000\r
49 ob_a=0.000000\r
50 ib_size=0.005000\r
51 ib_r=1.000000\r
52 ib_g=1.000000\r
53 ib_b=1.000000\r
54 ib_a=1.000000\r
55 nMotionVectorsX=24.159897\r
56 nMotionVectorsY=48.000000\r
57 mv_dx=0.000000\r
58 mv_dy=0.000000\r
59 mv_l=1.000000\r
60 mv_r=0.000000\r
61 mv_g=0.700000\r
62 mv_b=1.000000\r
63 mv_a=0.040000\r
64 wavecode_0_enabled=1\r
65 wavecode_0_samples=512\r
66 wavecode_0_sep=0\r
67 wavecode_0_bSpectrum=0\r
68 wavecode_0_bUseDots=0\r
69 wavecode_0_bDrawThick=1\r
70 wavecode_0_bAdditive=0\r
71 wavecode_0_scaling=1.000000\r
72 wavecode_0_smoothing=0.500000\r
73 wavecode_0_r=1.000000\r
74 wavecode_0_g=1.000000\r
75 wavecode_0_b=1.000000\r
76 wavecode_0_a=1.000000\r
77 wave_0_per_frame1=q8=1.5\r
78 wave_0_per_point1=masterspeed=30;\r
79 wave_0_per_point2=\r
80 wave_0_per_point3=tm=time*masterspeed*0.1;\r
81 wave_0_per_point4=perspective=0.7;\r
82 wave_0_per_point5=\r
83 wave_0_per_point6=\r
84 wave_0_per_point7=//plot x,y shape at z=0\r
85 wave_0_per_point8=smp=sample*6.283;\r
86 wave_0_per_point9=\r
87 wave_0_per_point10=pinch=sin(smp*6 + 1.5)*0.3 + 0.7;\r
88 wave_0_per_point11=\r
89 wave_0_per_point12=xp=sin(smp )*0.65;\r
90 wave_0_per_point13=xp=xp*pinch;\r
91 wave_0_per_point14=yp=cos(smp )*0.65;\r
92 wave_0_per_point15=yp=yp*pinch;\r
93 wave_0_per_point16=zp=0;\r
94 wave_0_per_point17=\r
95 wave_0_per_point18=\r
96 wave_0_per_point19=//rotate on y axis;\r
97 wave_0_per_point20=angy=q1*10 + sample*0;\r
98 wave_0_per_point21=xq=xp*cos(angy) - zp*sin(angy);\r
99 wave_0_per_point22=zq=xp*sin(angy) + zp*cos(angy);\r
100 wave_0_per_point23=xp=xq;\r
101 wave_0_per_point24=zp=zq;\r
102 wave_0_per_point25=\r
103 wave_0_per_point26=//rotate on x axis\r
104 wave_0_per_point27=axs1 = sin(time*0.9) + 1.6;\r
105 wave_0_per_point28=yq= yp*cos(axs1) - zp*sin(axs1);\r
106 wave_0_per_point29=zq= yp*sin(axs1) + zp*cos(axs1);\r
107 wave_0_per_point30=yp=yq;\r
108 wave_0_per_point31=zp=zq;\r
109 wave_0_per_point32=\r
110 wave_0_per_point33=//rotate on y axis again\r
111 wave_0_per_point34=axs2 = sin(time*0.45)*3.3;\r
112 wave_0_per_point35=xq=xp*cos(axs2) - zp*sin(axs2);\r
113 wave_0_per_point36=zq=xp*sin(axs2) + zp*cos(axs2);\r
114 wave_0_per_point37=xp=xq;\r
115 wave_0_per_point38=zp=zq;\r
116 wave_0_per_point39=\r
117 wave_0_per_point40=//stretch y axis to compensate for aspect ratio\r
118 wave_0_per_point41=yp=yp*1.2;\r
119 wave_0_per_point42=\r
120 wave_0_per_point43=//push forward into viewpace\r
121 wave_0_per_point44=zp=zp+2.1;\r
122 wave_0_per_point45=\r
123 wave_0_per_point46=//project x,y,z into screenspace\r
124 wave_0_per_point47=xs=xp/zp;\r
125 wave_0_per_point48=ys=yp/zp;\r
126 wave_0_per_point49=\r
127 wave_0_per_point50=//center 0,0 in middle of screen\r
128 wave_0_per_point51=x=xs+0.5;\r
129 wave_0_per_point52=y=ys+0.5;\r
130 wave_0_per_point53=\r
131 wave_0_per_point54=dark=1 - (cos(smp*6 + 1.5)*0.5 + 0.5);\r
132 wave_0_per_point55=r=1.00*dark;\r
133 wave_0_per_point56=g=0.32*dark;\r
134 wave_0_per_point57=b=0.26*dark;\r
135 wave_0_per_point58=\r
136 wavecode_1_enabled=1\r
137 wavecode_1_samples=512\r
138 wavecode_1_sep=0\r
139 wavecode_1_bSpectrum=0\r
140 wavecode_1_bUseDots=0\r
141 wavecode_1_bDrawThick=1\r
142 wavecode_1_bAdditive=0\r
143 wavecode_1_scaling=1.000000\r
144 wavecode_1_smoothing=0.500000\r
145 wavecode_1_r=1.000000\r
146 wavecode_1_g=1.000000\r
147 wavecode_1_b=1.000000\r
148 wavecode_1_a=1.000000\r
149 wave_1_per_point1=masterspeed=30;\r
150 wave_1_per_point2=\r
151 wave_1_per_point3=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;\r
152 wave_1_per_point4=perspective=0.7;\r
153 wave_1_per_point5=\r
154 wave_1_per_point6=//plot x,y,z to point on sphere\r
155 wave_1_per_point7=smp=sample*6.283;\r
156 wave_1_per_point8=\r
157 wave_1_per_point9=pinch=cos(smp*6 + 0)*0.3 + 0.7;\r
158 wave_1_per_point10=\r
159 wave_1_per_point11=xp=sin(smp )*0.65;\r
160 wave_1_per_point12=xp=xp*pinch;\r
161 wave_1_per_point13=yp=cos(smp )*0.65;\r
162 wave_1_per_point14=yp=yp*pinch;\r
163 wave_1_per_point15=zp=0;\r
164 wave_1_per_point16=\r
165 wave_1_per_point17=\r
166 wave_1_per_point18=\r
167 wave_1_per_point19=//rotate on y axis;\r
168 wave_1_per_point20=angy=time*33;\r
169 wave_1_per_point21=angy=q1*10 + sample*0;\r
170 wave_1_per_point22=angy=angy+1.5;\r
171 wave_1_per_point23=xq=xp*cos(angy) - zp*sin(angy);\r
172 wave_1_per_point24=zq=xp*sin(angy) + zp*cos(angy);\r
173 wave_1_per_point25=xp=xq;\r
174 wave_1_per_point26=zp=zq;\r
175 wave_1_per_point27=\r
176 wave_1_per_point28=//rotate on x axis\r
177 wave_1_per_point29=axs1 = sin(time*0.9) + 1.6;\r
178 wave_1_per_point30=yq= yp*cos(axs1) - zp*sin(axs1);\r
179 wave_1_per_point31=zq= yp*sin(axs1) + zp*cos(axs1);\r
180 wave_1_per_point32=yp=yq;\r
181 wave_1_per_point33=zp=zq;\r
182 wave_1_per_point34=\r
183 wave_1_per_point35=//rotate on y axis again\r
184 wave_1_per_point36=axs2 = sin(time*0.45)*3.3;\r
185 wave_1_per_point37=xq=xp*cos(axs2) - zp*sin(axs2);\r
186 wave_1_per_point38=zq=xp*sin(axs2) + zp*cos(axs2);\r
187 wave_1_per_point39=xp=xq;\r
188 wave_1_per_point40=zp=zq;\r
189 wave_1_per_point41=\r
190 wave_1_per_point42=//stretch y axis to compensate for aspect ratio\r
191 wave_1_per_point43=yp=yp*1.2;\r
192 wave_1_per_point44=\r
193 wave_1_per_point45=//push forward into viewpace\r
194 wave_1_per_point46=zp=zp+2.1;\r
195 wave_1_per_point47=\r
196 wave_1_per_point48=//project x,y,z into screenspace\r
197 wave_1_per_point49=xs=xp/zp;\r
198 wave_1_per_point50=ys=yp/zp;\r
199 wave_1_per_point51=\r
200 wave_1_per_point52=//center 0,0 in middle of screen\r
201 wave_1_per_point53=x=xs+0.5;\r
202 wave_1_per_point54=y=ys+0.5;\r
203 wave_1_per_point55=\r
204 wave_1_per_point56=dark=1 - (cos(smp*6 + q8)*0.5 + 0.5);\r
205 wave_1_per_point57=r=1.00*dark;\r
206 wave_1_per_point58=g=0.22*dark;\r
207 wave_1_per_point59=b=(0.16+(bass*0.1))*dark;\r
208 wavecode_2_enabled=1\r
209 wavecode_2_samples=512\r
210 wavecode_2_sep=0\r
211 wavecode_2_bSpectrum=0\r
212 wavecode_2_bUseDots=0\r
213 wavecode_2_bDrawThick=1\r
214 wavecode_2_bAdditive=0\r
215 wavecode_2_scaling=1.000000\r
216 wavecode_2_smoothing=0.500000\r
217 wavecode_2_r=1.000000\r
218 wavecode_2_g=1.000000\r
219 wavecode_2_b=1.000000\r
220 wavecode_2_a=1.000000\r
221 wave_2_per_frame1=q8=1.5\r
222 wave_2_per_point1=masterspeed=30;\r
223 wave_2_per_point2=\r
224 wave_2_per_point3=tm=time*masterspeed*0.1;\r
225 wave_2_per_point4=perspective=0.7;\r
226 wave_2_per_point5=\r
227 wave_2_per_point6=\r
228 wave_2_per_point7=//plot x,y shape at z=0\r
229 wave_2_per_point8=smp=sample*6.283;\r
230 wave_2_per_point9=\r
231 wave_2_per_point10=pinch=sin(smp*6 + 1.5)*0.3 + 0.7;\r
232 wave_2_per_point11=\r
233 wave_2_per_point12=xp=sin(smp )*0.65;\r
234 wave_2_per_point13=xp=xp*pinch;\r
235 wave_2_per_point14=yp=cos(smp )*0.65;\r
236 wave_2_per_point15=yp=yp*pinch;\r
237 wave_2_per_point16=zp=0;\r
238 wave_2_per_point17=\r
239 wave_2_per_point18=\r
240 wave_2_per_point19=//rotate on y axis;\r
241 wave_2_per_point20=angy=q1*10 + sample*0;\r
242 wave_2_per_point21=xq=xp*cos(angy) - zp*sin(angy);\r
243 wave_2_per_point22=zq=xp*sin(angy) + zp*cos(angy);\r
244 wave_2_per_point23=xp=xq;\r
245 wave_2_per_point24=zp=zq;\r
246 wave_2_per_point25=\r
247 wave_2_per_point26=//rotate on x axis\r
248 wave_2_per_point27=axs1 = sin(time*0.9) + 1.6;\r
249 wave_2_per_point28=yq= yp*cos(axs1) - zp*sin(axs1);\r
250 wave_2_per_point29=zq= yp*sin(axs1) + zp*cos(axs1);\r
251 wave_2_per_point30=yp=yq;\r
252 wave_2_per_point31=zp=zq;\r
253 wave_2_per_point32=\r
254 wave_2_per_point33=//rotate on y axis again\r
255 wave_2_per_point34=axs2 = sin(time*0.45)*3.3;\r
256 wave_2_per_point35=xq=xp*cos(axs2) - zp*sin(axs2);\r
257 wave_2_per_point36=zq=xp*sin(axs2) + zp*cos(axs2);\r
258 wave_2_per_point37=xp=xq;\r
259 wave_2_per_point38=zp=zq;\r
260 wave_2_per_point39=\r
261 wave_2_per_point40=//stretch y axis to compensate for aspect ratio\r
262 wave_2_per_point41=yp=yp*1.2;\r
263 wave_2_per_point42=\r
264 wave_2_per_point43=//push forward into viewpace\r
265 wave_2_per_point44=zp=zp+2.1;\r
266 wave_2_per_point45=\r
267 wave_2_per_point46=//project x,y,z into screenspace\r
268 wave_2_per_point47=xs=xp/zp;\r
269 wave_2_per_point48=ys=yp/zp;\r
270 wave_2_per_point49=\r
271 wave_2_per_point50=//center 0,0 in middle of screen\r
272 wave_2_per_point51=x=(-1*xs)+0.5;\r
273 wave_2_per_point52=y=ys+0.5;\r
274 wave_2_per_point53=\r
275 wave_2_per_point54=dark=1 - (cos(smp*6 + 1.5)*0.5 + 0.5);\r
276 wave_2_per_point55=r=1.00*dark;\r
277 wave_2_per_point56=g=0.32*dark;\r
278 wave_2_per_point57=b=0.36*dark;\r
279 wave_2_per_point58=\r
280 wavecode_3_enabled=1\r
281 wavecode_3_samples=512\r
282 wavecode_3_sep=0\r
283 wavecode_3_bSpectrum=0\r
284 wavecode_3_bUseDots=1\r
285 wavecode_3_bDrawThick=1\r
286 wavecode_3_bAdditive=1\r
287 wavecode_3_scaling=1.000000\r
288 wavecode_3_smoothing=0.500000\r
289 wavecode_3_r=1.000000\r
290 wavecode_3_g=1.000000\r
291 wavecode_3_b=1.000000\r
292 wavecode_3_a=1.000000\r
293 wave_3_per_point1=masterspeed=30;\r
294 wave_3_per_point2=\r
295 wave_3_per_point3=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;\r
296 wave_3_per_point4=perspective=0.7;\r
297 wave_3_per_point5=\r
298 wave_3_per_point6=//plot x,y,z to point on sphere\r
299 wave_3_per_point7=smp=sample*6.283;\r
300 wave_3_per_point8=\r
301 wave_3_per_point9=pinch=cos(smp*6 + 0)*0.3 + 0.7;\r
302 wave_3_per_point10=\r
303 wave_3_per_point11=xp=sin(smp )*0.65;\r
304 wave_3_per_point12=xp=xp*pinch;\r
305 wave_3_per_point13=yp=cos(smp )*0.65;\r
306 wave_3_per_point14=yp=yp*pinch;\r
307 wave_3_per_point15=zp=0;\r
308 wave_3_per_point16=\r
309 wave_3_per_point17=\r
310 wave_3_per_point18=\r
311 wave_3_per_point19=//rotate on y axis;\r
312 wave_3_per_point20=angy=time*33;\r
313 wave_3_per_point21=angy=q1*10 + sample*0;\r
314 wave_3_per_point22=angy=angy+1.5;\r
315 wave_3_per_point23=xq=xp*cos(angy) - zp*sin(angy);\r
316 wave_3_per_point24=zq=xp*sin(angy) + zp*cos(angy);\r
317 wave_3_per_point25=xp=xq;\r
318 wave_3_per_point26=zp=zq;\r
319 wave_3_per_point27=\r
320 wave_3_per_point28=//rotate on x axis\r
321 wave_3_per_point29=axs1 = sin(time*0.9) + 1.6;\r
322 wave_3_per_point30=yq= yp*cos(axs1) - zp*sin(axs1);\r
323 wave_3_per_point31=zq= yp*sin(axs1) + zp*cos(axs1);\r
324 wave_3_per_point32=yp=yq;\r
325 wave_3_per_point33=zp=zq;\r
326 wave_3_per_point34=\r
327 wave_3_per_point35=//rotate on y axis again\r
328 wave_3_per_point36=axs2 = sin(time*0.45)*3.3;\r
329 wave_3_per_point37=xq=xp*cos(axs2) - zp*sin(axs2);\r
330 wave_3_per_point38=zq=xp*sin(axs2) + zp*cos(axs2);\r
331 wave_3_per_point39=xp=xq;\r
332 wave_3_per_point40=zp=zq;\r
333 wave_3_per_point41=\r
334 wave_3_per_point42=//stretch y axis to compensate for aspect ratio\r
335 wave_3_per_point43=yp=yp*1.2;\r
336 wave_3_per_point44=\r
337 wave_3_per_point45=//push forward into viewpace\r
338 wave_3_per_point46=zp=zp+2.1;\r
339 wave_3_per_point47=\r
340 wave_3_per_point48=//project x,y,z into screenspace\r
341 wave_3_per_point49=xs=xp/zp;\r
342 wave_3_per_point50=ys=yp/zp;\r
343 wave_3_per_point51=\r
344 wave_3_per_point52=//center 0,0 in middle of screen\r
345 wave_3_per_point53=x=-xs+0.5;\r
346 wave_3_per_point54=y=ys+0.5;\r
347 wave_3_per_point55=\r
348 wave_3_per_point56=dark=1 - (cos(smp*6 + q8)*0.5 + 0.5);\r
349 wave_3_per_point57=r=0.82*dark;\r
350 wave_3_per_point58=g=0.02*dark;\r
351 wave_3_per_point59=b=0.26*dark;\r
352 shapecode_0_enabled=0\r
353 shapecode_0_sides=4\r
354 shapecode_0_additive=0\r
355 shapecode_0_thickOutline=0\r
356 shapecode_0_textured=0\r
357 shapecode_0_x=0.500000\r
358 shapecode_0_y=0.500000\r
359 shapecode_0_rad=0.100000\r
360 shapecode_0_ang=0.000000\r
361 shapecode_0_tex_ang=0.000000\r
362 shapecode_0_tex_zoom=1.000000\r
363 shapecode_0_r=1.000000\r
364 shapecode_0_g=0.000000\r
365 shapecode_0_b=0.000000\r
366 shapecode_0_a=1.000000\r
367 shapecode_0_r2=0.000000\r
368 shapecode_0_g2=1.000000\r
369 shapecode_0_b2=0.000000\r
370 shapecode_0_a2=0.000000\r
371 shapecode_0_border_r=1.000000\r
372 shapecode_0_border_g=1.000000\r
373 shapecode_0_border_b=1.000000\r
374 shapecode_0_border_a=0.100000\r
375 shapecode_1_enabled=0\r
376 shapecode_1_sides=4\r
377 shapecode_1_additive=0\r
378 shapecode_1_thickOutline=0\r
379 shapecode_1_textured=0\r
380 shapecode_1_x=0.500000\r
381 shapecode_1_y=0.500000\r
382 shapecode_1_rad=0.100000\r
383 shapecode_1_ang=0.000000\r
384 shapecode_1_tex_ang=0.000000\r
385 shapecode_1_tex_zoom=1.000000\r
386 shapecode_1_r=1.000000\r
387 shapecode_1_g=0.000000\r
388 shapecode_1_b=0.000000\r
389 shapecode_1_a=1.000000\r
390 shapecode_1_r2=0.000000\r
391 shapecode_1_g2=1.000000\r
392 shapecode_1_b2=0.000000\r
393 shapecode_1_a2=0.000000\r
394 shapecode_1_border_r=1.000000\r
395 shapecode_1_border_g=1.000000\r
396 shapecode_1_border_b=1.000000\r
397 shapecode_1_border_a=0.100000\r
398 shapecode_2_enabled=0\r
399 shapecode_2_sides=4\r
400 shapecode_2_additive=0\r
401 shapecode_2_thickOutline=0\r
402 shapecode_2_textured=0\r
403 shapecode_2_x=0.500000\r
404 shapecode_2_y=0.500000\r
405 shapecode_2_rad=0.100000\r
406 shapecode_2_ang=0.000000\r
407 shapecode_2_tex_ang=0.000000\r
408 shapecode_2_tex_zoom=1.000000\r
409 shapecode_2_r=1.000000\r
410 shapecode_2_g=0.000000\r
411 shapecode_2_b=0.000000\r
412 shapecode_2_a=1.000000\r
413 shapecode_2_r2=0.000000\r
414 shapecode_2_g2=1.000000\r
415 shapecode_2_b2=0.000000\r
416 shapecode_2_a2=0.000000\r
417 shapecode_2_border_r=1.000000\r
418 shapecode_2_border_g=1.000000\r
419 shapecode_2_border_b=1.000000\r
420 shapecode_2_border_a=0.100000\r
421 shapecode_3_enabled=0\r
422 shapecode_3_sides=4\r
423 shapecode_3_additive=0\r
424 shapecode_3_thickOutline=0\r
425 shapecode_3_textured=0\r
426 shapecode_3_x=0.500000\r
427 shapecode_3_y=0.500000\r
428 shapecode_3_rad=0.100000\r
429 shapecode_3_ang=0.000000\r
430 shapecode_3_tex_ang=0.000000\r
431 shapecode_3_tex_zoom=1.000000\r
432 shapecode_3_r=1.000000\r
433 shapecode_3_g=0.000000\r
434 shapecode_3_b=0.000000\r
435 shapecode_3_a=1.000000\r
436 shapecode_3_r2=0.000000\r
437 shapecode_3_g2=1.000000\r
438 shapecode_3_b2=0.000000\r
439 shapecode_3_a2=0.000000\r
440 shapecode_3_border_r=1.000000\r
441 shapecode_3_border_g=1.000000\r
442 shapecode_3_border_b=1.000000\r
443 shapecode_3_border_a=0.100000\r
444 per_frame_init_1=mv_x=64;mv_y=48;\r
445 per_frame_init_2=nut=0;\r
446 per_frame_init_3=stp=0;stq=0;\r
447 per_frame_init_4=rtp=0;rtq=0;\r
448 per_frame_init_5=wvr=0;\r
449 per_frame_init_6=decay=0;\r
450 per_frame_init_7=dcsp=0\r
451 per_frame_init_8=\r
452 per_frame_1=decay=.997;\r
453 per_frame_2=//zoom=1.008;\r
454 per_frame_3=ms=sin(time*0.6)*0.15;\r
455 per_frame_4=mss=mss+ms*0.001;\r
456 per_frame_5=q1=ms;\r
457 per_frame_6=\r
458 per_frame_7=\r
459 per_frame_8=//rot=sin(time)*0.01;\r
460 per_frame_9=\r
461 per_frame_10=//echo_zoom=1 + ( sin(time*0.6)*0.5+0.5 )*3;\r
462 per_frame_11=dx=0;dy=0;\r
463 per_frame_12=sx=-1.02;\r
464 per_frame_13=mv_x=14+sin(time)*16;\r
465 per_frame_14=mv_y=32+cos(time)*16\r
466 per_frame_15=\r
467 per_frame_16=\r
468 per_pixel_1=it = 0.3*sin(time*0.2)*bass_att;\r
469 per_pixel_2=radm = rad*0.5;\r
470 per_pixel_3=rot = 0.02*sin((radm+it)*30)/((rad+0.1)*((sin(time)*0.4+0.5)*20));\r
471 per_pixel_4=mod = sin(ang*5);\r
472 per_pixel_5=mod = mod*mod;\r
473 per_pixel_6=zoom = .99 - abs(0.01*mod);\r
474 per_pixel_7=fade=sin(time*0.4)*0.5+0.5;\r
475 per_pixel_8=rot=(x/y*0.02*fade) + (y/x*0.02*(1-fade));\r
476 per_pixel_9=\r
477 per_pixel_10=bump = rad * pow((bass+mid+treb)/3,2);\r
478 per_pixel_11=zoom = (zoom-1)*bump + 1;\r
479 per_pixel_12=\r
480 per_pixel_13=//it = 0.3*bass_att;\r
481 per_pixel_14=//radm = rad*500;\r
482 per_pixel_15=//rot = -0.02*tan((radm+it)*30)/((rad+0.1)*(bass_att*500));\r
483 per_pixel_16=//var=2-atan(bass_att*4);\r
484 per_pixel_17=//mod = atan(ang*var)+(bass_att*2);\r
485 per_pixel_18=//mod = mod*cos(rad)-cos(ang);\r
486 per_pixel_19=//zoom = .90 + abs(0.02*mod)+(bass_att*0.01);\r